#pragma once
#include "i_UIelement.h"
class i_UIimage :public i_UIelement
{
	public:
		 //render
		virtual void render()=0;
		//update
		virtual void update()=0;
		//set pos
		virtual void set_position(float _x,float _y){m_x=_x;m_y=_y;}
		//set x
		virtual void set_x(float _x){m_x=_x;}
		//set y
		virtual void set_y(float _y){m_y=_y;}
		//get x
		virtual float get_x(){return m_x;}
		//get y
		virtual float get_y(){return m_y;}
	
		//construct/decon
		 i_UIimage();
		 ~i_UIimage();
	protected:
		float m_x;
		float m_y;

	


};